Thursday, August 13, 2009

Thread Scheduling

Across platforms, thread scheduling1 tends to be based on at least the following criteria:

*a priority, or in fact usually multiple "priority" settings that we'll discuss below;

*a quantum, or number of allocated timeslices of CPU, which essentially determines the amount of CPU time a thread is allotted before it is forced to yield the CPU to another thread of the same or lower priority (the system will keep track of the remaining quantum at any given time, plus its default quantum, which could depend on thread type and/or system configuration);

*a state, notably "runnable" vs "waiting";

*metrics about the behaviour of threads, such as recent CPU usage or the time since it last ran (i.e. had a share of CPU), or the fact that it has "just received an event it was waiting for".

Most systems use what we might dub priority-based round-robin scheduling to some extent. The general principles are:

*a thread of higher priority (which is a function of base and local priorities) will preempt a thread of lower priority;

*otherwise, threads of equal priority will essentially take turns at getting an allocated slice or quantum of CPU;


*there are a few extra "tweaks" to make things work.

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